AoeStats
← Sgt. Paulto

Nomad

508058254Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 51m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
921
+12
🇱🇧 Lithuanians · Lebanon
845
+16
🇺🇸 Spanish · United States
831
+26
🇩🇪 Franks · Germany
971
-20
🇩🇪 Japanese · Germany
779
-12
🇩🇪 Chinese · Germany
762
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,731 15:34 20:01 45:26 ⛏ Fish Boom FC
33 1,690 14:46 19:01 44:46 ⛏ Fish Boom FC
27 1,404 14:30 26:24 — ⚔ Archers into Skirms
17 866 17:26 22:33 — ⚔ FC into Scouts
16 847 14:32 22:38 — ⛏ Fish Boom into Galleys FC
15 780 16:38 25:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,025 20,781 9,855 4,600 56,261 60,980
A
15,480 9,720 6,695 4,800 36,695 40,139
11,665 8,115 4,375 4,750 28,905 30,792
8,140 10,335 2,520 950 21,945 23,868
8,005 6,760 2,535 1,075 18,375 20,819
7,305 5,455 520 1,150 14,430 16,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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