AoeStats
← Sgt. Paulto

Lombardia

508046796Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 38m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
908
+13
🇲🇽 Vietnamese · Mexico
840
+16
🇺🇸 Spanish · United States
800
+31
🇬🇧 Huns · United Kingdom
888
-51
🇺🇸 Burgundians · United States
820
-33
🇩🇪 Teutons · Germany
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,683 9:37 23:18 — ⚔ Scout Rush
20 780 10:13 24:01 — ⚔ Archer Rush
20 762 12:24 34:04 —
18 678 12:43 22:30 — ⚔ Scout Rush
17 658 11:15 19:23 — ⛏ Fast Castle
9 349 10:58 22:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,420 11,160 5,030 1,295 27,905 31,150
10,770 10,439 5,045 200 26,454 29,778
9,030 5,325 2,170 850 17,375 18,572
7,125 4,435 2,475 2,050 16,085 20,011
8,240 4,250 2,325 350 15,165 16,512
7,880 5,165 865 125 14,035 16,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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