AoeStats
← Sgt. Paulto

Lombardia

507168901Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
928
+14
🇺🇸 Ethiopians · United States
888
+16
🇺🇸 Mongols · United States
922
-16
🇺🇸 Spanish · United States
854
-27
Player eAPM Actions Feudal Castle Imperial Opening
56 2,508 8:58 22:42 42:05 ⚔ Archer Rush
27 1,222 10:21 15:30 35:15 ⛏ Fast Castle
22 963 11:25 21:45 — ⛏ Fast Castle
15 680 12:13 18:12 40:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,250 12,275 4,895 2,150 36,570 39,656
15,400 14,515 4,305 2,050 36,270 38,872
10,460 11,776 8,025 1,500 31,761 39,441
6,100 4,910 2,095 1,445 14,550 16,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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