AoeStats
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Arena

509703353Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 37m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
982
+14
🇹🇷 Britons · Türkiye
982
+14
🇹🇷 Turks · Türkiye
957
+15
🇲🇾 Persians · Malaysia
906
+18
🇦🇷 Celts · Argentina
960
-16
🇹🇷 Wei · Türkiye
941
-15
🇪🇸 Aztecs · Spain
937
-15
🇹🇷 Byzantines · Türkiye
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,091 10:56 15:23 — ⛏ Fast Castle
28 1,041 9:10 17:08 — ⛏ Fast Castle
27 988 9:54 15:12 29:15 ⛏ Fast Castle
25 945 12:07 17:50 34:58 ⛏ Fast Castle
23 842 11:33 16:29 33:49 ⛏ Fast Castle
23 852 11:49 18:31 32:45 ⛏ Fast Castle
22 823 12:23 17:49 — ⛏ Fast Castle
15 566 11:31 19:18 27:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,585 13,415 9,195 1,500 49,695 50,386
12,485 11,015 4,000 1,635 29,135 30,177
13,625 9,020 4,670 750 28,065 29,534
10,225 7,741 5,145 1,655 24,766 26,822
9,590 8,065 5,670 750 24,075 29,263
11,680 7,975 1,640 2,350 23,645 32,872
6,610 6,095 1,535 200 14,440 23,110
5,395 5,185 1,670 100 12,350 13,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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