AoeStats
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Black Forest

509655569Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
997
+16
🇹🇷 Chinese · Türkiye
991
+16
🇺🇸 Goths · United States
1024
-17
🇮🇳 Mongols · India
978
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,984 12:19 23:37 37:28 ⚔ Archer Rush
28 1,229 18:12 26:37 42:39 ⛏ Fish Boom FC
24 1,046 11:47 22:41 34:39
18 798 14:40 22:28 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,700 21,095 10,065 4,415 49,275 55,671
20,170 9,867 9,320 1,590 40,947 43,888
18,570 7,200 7,905 750 34,425 37,105
10,280 10,687 7,020 1,120 29,107 31,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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