AoeStats
← JohnnyBoii6393

Arena

508119428Analyzed
2v2 RM · 13d ago on Sep 21, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1344
+17
🇦🇷 Persians · Argentina
1338
+17
🇺🇸 Burgundians · United States
1395
-19
🇦🇷 Bengalis · Argentina
1324
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,350 11:40 16:04 33:27 ⛏ Fast Castle
37 1,710 9:30 14:42 35:17 ⛏ Fast Castle
26 1,197 9:56 22:28 31:29 ⚔ Towers FC
25 1,158 11:13 15:51 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,065 20,628 14,855 1,735 66,283 77,399
24,030 12,910 12,610 3,375 52,925 55,690
23,890 15,300 11,060 2,335 52,585 60,941
14,615 11,255 8,310 1,190 35,370 36,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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