AoeStats
← JohnnyBoii6393

Nomad

508113915Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 39m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1363
+15
🇺🇸 Celts · United States
1363
+15
🇨🇱 Khmer · Chile
1430
-19
🇨🇱 Teutons · Chile
1243
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,988 12:45 17:48 — ⛏ Fish Boom FC
39 1,537 13:12 19:21 37:21 ⛏ Fish Boom into Fire Galleys FC
24 927 12:51 16:45 36:35 ⛏ Fish Boom FC
22 880 14:29 17:38 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,950 18,320 5,285 2,050 38,605 42,557
16,580 5,655 6,965 1,700 30,900 32,247
9,225 11,586 3,955 5,955 30,721 32,913
5,500 6,636 950 1,230 14,316 15,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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