AoeStats
← JohnnyBoii6393

Nomad

508108971Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 21m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1349
+14
🇨🇦 Malay · Canada
1293
+17
🇵🇪 Bengalis · Peru
1350
-17
🇺🇸 Magyars · United States
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,241 12:56 17:19 — ⛏ Fish Boom FC
32 693 15:08 19:16 — ⛏ Fast Castle
28 608 15:42 — — ⛏ Fast Castle
23 505 13:18 21:22 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,750 3,450 385 755 8,340 8,099
3,025 2,420 510 1,000 6,955 6,870
3,200 3,020 540 100 6,860 7,603
2,800 1,872 250 225 5,147 5,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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