AoeStats
← JohnnyBoii6393

Lombardia

508100791Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 68m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1335
+14
🇺🇸 Saracens · United States
1240
+18
🇺🇸 Ethiopians · United States
1285
-16
🇺🇸 Lithuanians · United States
1285
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,755 9:19 23:35 37:34 ⚔ Archer Rush
28 1,955 9:02 23:53 37:17 ⚔ Scout Rush
26 1,803 12:21 16:13 36:49 ⛏ Fast Castle
23 1,568 10:49 22:05 35:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,685 26,946 20,865 1,520 76,016 89,608
25,105 29,473 15,575 5,465 75,618 80,362
38,760 17,654 9,115 2,745 68,274 70,700
24,210 17,830 16,625 5,805 64,470 69,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.