AoeStats
← Dong Quixote

Arabia

506033229Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 76m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
935
+15
🇺🇸 Franks · United States
933
+15
🇹🇼 Malians · Taiwan
923
-15
🇲🇽 Tatars · Mexico
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,384 11:47 20:26 38:00 ⚔ Scout Rush
20 1,553 11:12 25:55 37:37 ⚔ Scout Rush
18 1,391 12:11 24:32 38:08
11 869 12:08 18:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,645 34,566 16,580 4,100 93,891 106,031
37,665 20,530 17,740 3,110 79,045 85,466
29,715 27,174 13,415 4,330 74,634 82,458
9,355 6,780 1,810 750 18,695 20,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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