AoeStats
← Dong Quixote

Highland

506021358Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 83m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
918
+17
🇺🇸 Malians · United States
916
+17
🇻🇳 Mongols · Vietnam
967
-18
🇪🇨 Cumans · Ecuador
923
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 3,390 10:06 22:11 41:27 ⚔ Scout Rush
38 3,211 9:53 22:24 41:31 ⚔ Scout Rush
27 2,224 12:43 20:16 27:45 ◆ FC into Fast Imp
21 1,761 10:27 19:03 42:54 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
41,395 28,937 27,145 2,305 99,782 102,146
34,380 32,697 19,155 2,980 89,212 100,926
32,080 31,250 18,440 3,010 84,780 95,204
21,135 17,721 16,070 2,700 57,626 60,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.