AoeStats
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Arena

509948142Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 38m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1156
+15
🇨🇭 Teutons · Switzerland
1131
+16
🇭🇺 Slavs · Hungary
1172
-18
🇫🇷 Dravidians · France
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,850 10:33 20:36 37:59 ⚔ M@A Rush
44 1,685 10:04 16:01 31:24 ⛏ Fast Castle
30 1,139 11:06 16:51 34:53 ⚔ FC into Skirms
19 747 11:18 15:43 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,380 8,410 7,895 850 32,535 35,063
15,480 9,485 5,210 1,600 31,775 34,304
11,135 7,758 4,840 2,150 25,883 27,500
12,490 8,530 3,435 1,295 25,750 29,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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