AoeStats
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Nomad

509942960Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 31m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Italians · Hungary
1158
+14
🇫🇷 Dravidians · France
1065
+18
🇸🇰 Japanese · Slovakia
1102
-16
🇸🇰 Khmer · Slovakia
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,182 13:18 21:30 — ⛏ Fish Boom FC
31 978 13:29 18:08 — ⚔ Fish Boom FC into Skirms
23 725 13:35 21:38 — ⛏ Fast Castle
21 661 13:58 22:35 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,150 9,295 2,705 3,695 21,845 23,186
6,865 5,627 2,295 300 15,087 18,422
6,600 4,730 850 1,235 13,415 14,553
5,145 5,480 915 950 12,490 13,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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