AoeStats
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Arabia

509378953Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 33m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
1107
+16
🇧🇷 Sicilians · Brazil
1097
+48
🇭🇺 Burgundians · Hungary
1152
-18
🇫🇷 Dravidians · France
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,769 9:24 24:43 — ⚔ Towers FC
37 1,266 11:05 23:03 —
31 1,050 10:05 18:35 — ⚔ Scout Rush
31 1,057 10:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,230 5,997 4,095 950 22,272 24,780
9,695 5,482 3,450 200 18,827 19,263
8,790 6,086 2,400 1,075 18,351 19,162
4,785 3,105 505 0 8,395 8,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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