AoeStats
← Oxplease

Nomad

509374120Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 21m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Italians · Hungary
1138
+14
🇫🇷 Dravidians · France
1064
+16
🇵🇰 Malay · Pakistan
1089
-15
🇹🇼 Spanish · Taiwan
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 761 16:28 — — ⛏ Fish Boom FC
29 635 13:04 18:38 — ⛏ Fish Boom FC
22 473 17:53 21:29 — ⛏ Fish Boom FC
5 112 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,750 5,025 380 100 9,255 9,903
5,025 3,243 250 365 8,883 9,621
3,800 3,078 250 755 7,883 7,095
350 575 0 100 1,025 540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.