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Arena

506069289Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 45m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1017
+11
🇦🇷 Huns · Argentina
1014
+11
🇧🇾 Turks · Belarus
990
+11
🇨🇳 Poles · China
912
-33
🇨🇳 Mongols · China
908
-11
🇺🇸 Bulgarians · United States
861
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,557 9:56 19:49 — ⛏ Fast Castle
31 1,411 12:41 16:57 39:33 ⛏ Fast Castle
26 1,165 13:00 16:36 — ⛏ Fast Castle
19 879 10:36 15:28 — ⛏ Fast Castle
14 657 11:16 17:42 34:42 ⚔ Archers FC
7 326 13:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,255 12,990 10,310 2,350 44,905 47,004
26,730 9,255 3,670 2,100 41,755 45,693
15,885 7,085 7,900 2,050 32,920 35,583
10,365 10,155 7,715 950 29,185 34,767
6,900 5,640 1,205 800 14,545 15,253
2,650 2,370 50 125 5,195 7,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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