AoeStats
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Black Forest

510102300Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 53m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Malay · Portugal
1404
+15
🇨🇳 Georgians · China
1382
+15
🇨🇳 Bohemians · China
1313
+18
🇮🇳 Britons · India
1262
+20
🇬🇧 Khmer · United Kingdom
1412
-19
🇺🇸 Khitans · United States
1392
-18
🇨🇳 Lithuanians · China
1346
-16
🇨🇳 Magyars · China
1313
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,431 11:30 17:14 33:46 ⛏ Fish Boom FC
38 2,019 13:08 17:50 34:39 ⛏ Fast Castle
37 1,948 13:44 18:15 39:30 ⛏ Fish Boom FC
34 1,786 11:25 15:46 27:58 ⛏ Fish Boom FC
33 1,754 11:53 16:14 33:35 ⛏ Fish Boom FC
32 1,702 11:03 27:23 34:40 ⚔ Fish Boom into Scouts
26 1,367 11:46 15:44 33:17 ⛏ Fish Boom FC
23 1,238 12:17 15:15 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,140 32,361 14,140 4,850 89,491 100,779
27,045 27,500 22,865 3,815 81,225 101,830
43,970 20,245 13,050 950 78,215 90,724
18,000 21,255 12,230 3,755 55,240 83,055
25,495 23,355 4,435 1,655 54,940 65,403
20,025 19,026 12,765 2,150 53,966 66,316
18,795 20,125 10,490 1,035 50,445 57,766
7,780 7,291 4,120 2,295 21,486 23,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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