AoeStats
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Arena

509878258Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1431
+15
🇸🇬 Jurchens · Singapore
1422
+16
🇵🇹 Chinese · Portugal
1387
+17
🇭🇰 Slavs · Hong Kong SAR China
1355
+18
🇨🇳 Teutons · China
1477
-19
🇨🇳 Cumans · China
1422
-17
🇭🇰 Khmer · Hong Kong SAR China
1396
-16
1353
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,968 11:23 15:29 32:30 ⚔ FC into Scouts
39 1,914 10:15 14:19 36:34 ⛏ Fast Castle
37 1,822 10:19 13:49 27:54 ⛏ Fast Castle
33 1,604 9:53 14:05 31:14 ⛏ Fast Castle
31 1,515 10:05 14:00 47:14 ⛏ Fast Castle
31 1,550 10:03 14:54 29:24 ⛏ Fast Castle
30 1,498 8:43 19:56 24:13 ◆ FC into Fast Imp
27 1,319 10:15 14:29 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,200 18,215 19,275 3,565 81,255 91,148
44,985 15,190 19,485 1,500 81,160 87,412
35,730 16,820 12,120 1,320 65,990 72,419
31,655 13,486 13,815 2,960 61,916 68,092
19,265 21,610 15,590 4,560 61,025 84,406
25,770 16,190 5,340 850 48,150 50,243
15,520 20,905 8,330 3,110 47,865 51,741
18,455 19,020 4,090 2,265 43,830 46,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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