AoeStats
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Nomad

508974682Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 50m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Teutons · Portugal
1383
+18
🇨🇱 Dravidians · Chile
1379
+18
🇺🇸 Berbers · United States
1360
+19
🇨🇱 Hindustanis · Chile
1357
+19
🇨🇴 Persians · Colombia
1515
-22
🇨🇴 Spanish · Colombia
1452
-20
🇨🇴 Wu · Colombia
1416
-18
🇨🇴 Vietnamese · Colombia
1323
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,176 13:36 19:19 41:50 ⚔ Fish Boom FC into Scouts
42 2,103 13:40 24:17 35:50 ⛏ Fish Boom into Galleys FC
35 1,759 12:03 18:37 38:00 ⛏ Fish Boom FC
29 1,457 13:35 23:43 34:57 ⛏ Fish Boom into Fire Galleys FC
28 1,428 17:08 37:50 — ⛏ Fish Boom
28 1,440 15:10 19:36 36:11 ⛏ Fish Boom FC
26 1,321 13:41 30:45 — ⚔ Fish Boom into Towers FC
24 1,200 14:21 20:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,105 21,668 21,040 3,050 72,863 79,022
28,055 16,465 15,865 3,650 64,035 64,489
19,705 20,423 10,955 2,350 53,433 62,792
21,615 14,161 13,660 1,110 50,546 53,665
19,920 19,993 7,080 2,500 49,493 53,364
11,640 11,508 3,375 3,255 29,778 32,619
9,960 13,111 3,625 3,005 29,701 31,742
9,085 9,732 2,560 3,655 25,032 29,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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