AoeStats
← NTM.daniel.echeverri3

African Clearing

510874766Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 62m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1169
+15
🇨🇴 Magyars · Colombia
1144
+16
🇨🇴 Dravidians · Colombia
1119
+17
🇨🇴 Italians · Colombia
1069
+19
🇵🇪 Vikings · Peru
1229
-21
🇨🇴 Mongols · Colombia
1146
-17
🇨🇴 Huns · Colombia
1093
-15
🇨🇴 Muisca · Colombia
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,469 13:04 17:51 39:35 ⛏ Fast Castle
42 2,637 13:20 23:09 41:45 ⚔ FC into Champis
37 2,349 14:06 19:29 54:20 ⛏ Fast Castle
33 2,060 13:45 17:49 47:15 ⛏ Fast Castle
32 2,006 14:23 20:24 39:54 ⛏ Fast Castle
32 2,013 13:03 18:06 34:04 ⛏ Fast Castle
29 1,820 14:04 18:14 34:35 ⛏ Fast Castle
27 1,702 14:47 31:48 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,855 22,858 14,165 4,550 70,428 79,511
36,775 12,825 15,600 2,900 68,100 72,464
25,905 19,250 16,105 3,135 64,395 76,274
29,840 17,286 10,855 1,800 59,781 61,385
23,320 19,721 11,510 2,900 57,451 63,734
23,500 13,533 14,280 1,260 52,573 55,817
15,165 14,978 10,395 2,450 42,988 63,068
10,530 8,910 2,260 1,075 22,775 25,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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