Four Lakes
509793355Analyzed1v1 RM
·
4d ago on Sep 28, 2026·
30m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
wayd21's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
TROY IS MY DAD
D
Feudal Age
13:02
vs 10:51
btm 8%
Castle Age
26:53
vs 20:09
btm 5%
Imperial Age
—
vs 36:23
btm 0%
eAPM
23
vs 32
btm 28%
▼
Slow Feudal Age at 13:02 — slower than 92% of analysed players on Four Lakes
▼
Slow Castle Age at 26:53 — slower than 95% of analysed players on Four Lakes
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 7:27 of the first 26:53 — keep villagers queued
wayd21
B
Feudal Age
11:31
vs 10:51
btm 31%
Castle Age
16:35
vs 20:09
top 12%
Imperial Age
—
vs 36:23
btm 0%
eAPM
23
vs 32
btm 28%
First military
12:31
vs 12:45
top 47%
▲
Fast Castle Age at 16:35 — faster than 88% of analysed players on Four Lakes
▲
Town centers almost never idle — 2s across the first 16:35