AoeStats
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Black Forest

508070792Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 80m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Khmer · Hungary
746
+9
🇵🇱 Shu · Poland
717
+10
🇦🇩 Vikings · Andorra
671
+12
🇩🇪 Khmer · Germany
387
+22
🇩🇪 Inca · Germany
617
-15
🇨🇴 Khmer · Colombia
581
-14
🇲🇽 Bohemians · Mexico
540
-12
🇹🇷 Byzantines · Türkiye
536
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 2,166 13:02 23:31 35:18 ⚔ FC into Skirms
22 1,742 17:30 28:26 38:04 ⚔ M@A into Skirms
14 1,130 17:41 29:20 48:07 ⚔ Archer Rush
14 1,137 14:08 24:49 35:55 ⚔ Archer Rush
12 991 10:47 26:47 38:50 ⛏ Fast Castle
10 818 14:42 27:57 42:52 ⛏ Fish Boom FC
9 738 11:51 26:48 45:00 ⚔ Drush into Fish Boom FC
5 375 21:17 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,440 13,273 37,595 5,000 106,308 121,483
52,430 23,155 26,560 3,925 106,070 126,191
18,550 30,360 19,165 3,100 71,175 81,315
26,090 22,897 14,920 1,240 65,147 85,649
29,875 14,598 13,755 2,210 60,438 97,143
21,150 11,970 14,305 3,820 51,245 52,579
17,325 12,825 16,685 4,055 50,890 50,918
4,695 2,133 100 250 7,178 8,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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