AoeStats
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Black Forest

507353344Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 99m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
547
+12
🇪🇸 Khmer · Spain
523
+13
🇺🇸 Britons · United States
517
+13
🇪🇸 Burgundians · Spain
466
+14
🇬🇧 Chinese · United Kingdom
467
-14
🇬🇧 Malay · United Kingdom
454
-13
🇬🇧 Bengalis · United Kingdom
454
-13
🇩🇪 Khmer · Germany
411
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 4,432 12:15 28:52 46:59 ⛏ Fast Castle
43 4,284 11:37 22:38 37:21 ⛏ Fast Castle
13 1,259 12:47 26:08 35:36 ⚔ Scout Rush
13 1,293 10:52 25:40 39:57 ⛏ Fast Castle
12 1,232 16:35 27:04 49:21 ⚔ Towers into Archers
12 1,165 13:22 27:57 38:27 ⛏ Fast Castle
11 1,083 18:07 32:06 47:15 ⚔ M@A into Towers
9 864 13:51 34:00 43:04 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,795 43,159 35,080 3,325 137,359 155,583
47,905 34,570 39,215 3,295 124,985 175,869
53,315 48,302 13,760 5,955 121,332 127,841
48,475 27,830 21,650 3,620 101,575 140,144
29,495 17,065 26,320 5,870 78,750 100,508
33,505 17,860 21,040 4,840 77,245 114,957
25,155 3,935 16,790 4,170 50,050 59,372
16,775 13,089 12,065 3,075 45,004 46,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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