AoeStats
← vehera95

Arabia

508057744Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 63m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1054
+15
🇺🇸 Georgians · United States
1044
+15
🇫🇷 Turks · France
1058
-16
🇨🇱 Mapuche · Chile
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,031 12:33 22:17 42:05 ⚔ M@A Rush
31 1,981 10:05 14:37 45:08 ⛏ Fast Castle
26 1,681 10:16 17:15 45:18 ⛏ Fast Castle
19 1,192 13:05 27:19 38:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,130 17,231 10,735 1,750 62,846 77,830
26,035 20,639 11,255 2,900 60,829 62,519
25,285 16,225 13,005 2,425 56,940 61,059
13,525 17,952 6,395 2,600 40,472 44,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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