AoeStats
← vehera95

Black Forest

508047753Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 62m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1053
+15
🇫🇷 Turks · France
1043
+15
🇩🇪 Ethiopians · Germany
1032
-15
🇩🇪 Mongols · Germany
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,179 10:50 15:24 34:36 ⛏ Fast Castle
34 2,103 13:53 18:55 33:14 ⛏ Fast Castle
27 1,690 14:44 18:42 29:06 ⛏ Fast Castle
19 1,155 13:17 23:11 33:01 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,055 34,718 22,850 2,960 98,583 119,868
33,560 24,896 22,120 2,460 83,036 100,337
28,580 31,715 19,990 1,600 81,885 89,833
24,630 26,949 18,140 5,690 75,409 88,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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