AoeStats
← vehera95

MegaRandom

508026732Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 38m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1243
+10
🇹🇷 Chinese · Türkiye
1063
+17
🇹🇷 Mongols · Türkiye
1005
+18
🇩🇪 Burgundians · Germany
1127
-17
🇲🇽 Japanese · Mexico
1067
-14
🇫🇷 Turks · France
1057
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,001 11:22 17:12 31:28 ⚔ Fish Boom FC into Scouts
26 984 13:03 19:22 — ⛏ Fast Castle
26 1,000 12:17 30:26 — ⚔ Tower Rush
23 869 11:37 21:17 —
18 680 11:59 21:11 — ⛏ Fish Boom FC
17 643 14:44 33:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,665 9,505 3,135 1,600 27,905 32,123
13,045 7,605 1,605 950 23,205 30,878
9,995 9,665 2,395 1,110 23,165 31,607
6,900 6,970 1,730 1,135 16,735 17,898
8,700 4,895 600 750 14,945 23,623
4,995 5,078 445 1,600 12,118 11,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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