AoeStats
← vehera95

Nomad

508020731Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 37m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Italians · Poland
1153
+13
🇨🇿 Saracens · Czechia
1105
+15
🇨🇭 Goths · Switzerland
1091
+15
🇫🇷 Turks · France
1039
+18
🇨🇴 Khmer · Colombia
1114
-17
🇦🇷 Japanese · Argentina
1090
-16
🇹🇼 Celts · Taiwan
1045
-14
🇨🇳 Mongols · China
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,519 14:25 20:53 33:54 ⛏ Fish Boom FC
31 1,174 14:03 21:13 34:53 ⛏ Fish Boom FC
31 1,159 14:29 18:41 — ⛏ Fish Boom FC
24 891 13:43 18:16 — ⛏ Fish Boom FC
23 864 13:33 20:28 33:17 ⛏ Fish Boom FC
15 570 21:45 27:02 36:31 ⚔ Fish Boom FC into Scouts
12 429 14:59 — — ⛏ Fish Boom into Galleys
11 420 14:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,420 13,225 6,820 1,005 36,470 37,150
16,400 10,460 6,750 950 34,560 36,028
9,050 12,141 4,205 3,610 29,006 29,986
12,040 9,536 4,510 1,500 27,586 30,192
9,575 8,349 4,305 1,295 23,524 24,457
3,340 3,125 325 200 6,990 7,406
3,525 1,978 345 155 6,003 6,111
2,475 2,935 200 260 5,870 7,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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