AoeStats
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Black Forest

509186044Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 30m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
946
+14
🇩🇪 Ethiopians · Germany
945
+14
🇳🇱 Goths · Netherlands
916
-14
🇵🇱 Spanish · Poland
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,388 10:29 25:05 — ⚔ Archer Rush
28 844 12:20 21:37 — ⚔ M@A Rush
17 506 11:51 — — ⚔ Scout Rush
11 327 15:37 22:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,175 7,828 4,045 100 18,148 19,582
6,090 7,601 1,300 100 15,091 16,156
3,400 4,622 435 1,720 10,177 10,693
3,550 1,853 440 125 5,968 7,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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