Arabia
507978507Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
27m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
GA | Oink's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
Siltrim_Gaming
C
Feudal Age
9:23
vs 9:49
top 33%
Castle Age
22:45
vs 21:49
btm 36%
Imperial Age
—
vs 38:59
btm 0%
eAPM
19
vs 39
btm 11%
First military
11:19
vs 10:33
btm 37%
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 10s across the first 22:45
GA | Oink
B
Feudal Age
11:24
vs 9:49
btm 14%
Castle Age
15:57
vs 21:49
top 4%
Imperial Age
—
vs 38:59
btm 0%
eAPM
32
vs 39
btm 36%
First military
18:25
vs 10:33
btm 7%
▼
Slow Feudal Age at 11:24 — slower than 86% of analysed players on Arabia
▲
Fast Castle Age at 15:57 — faster than 96% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:25 (Organ Gun) — later than 93% of analysed players on Arabia
▲
Town centers almost never idle — 42s across the first 15:57