AoeStats
← MichuNya

Oasis

508326204Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 75m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
760
+17
🇲🇽 Vikings · Mexico
758
+17
🇲🇽 Khmer · Mexico
732
+18
🇵🇪 Aztecs · Peru
787
-19
🇵🇪 Portuguese · Peru
771
-17
🇵🇪 Franks · Peru
756
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,609 12:16 24:43 43:43 ⚔ Scout Rush
29 2,173 10:33 22:56 39:09 ⚔ Scout Rush
23 1,754 10:55 30:59 37:00 ⚔ Scout Rush
22 1,690 11:11 22:06 34:47 ⛏ Fast Castle
11 821 12:40 32:32 45:02
11 825 13:43 22:44 39:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,105 16,025 22,310 2,900 81,340 122,545
30,795 24,265 21,085 4,010 80,155 103,135
23,995 27,561 14,255 4,375 70,186 88,338
24,855 17,529 14,060 4,505 60,949 72,361
22,630 17,971 10,110 3,000 53,711 56,578
19,780 14,985 12,870 2,275 49,910 76,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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