Migration
510162114Analyzed1v1 RM
·
1d ago on Sep 29, 2026·
45m 15s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
pierfranco.piccinni's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
brau_2846
C
Feudal Age
10:33
vs 11:47
top 15%
Castle Age
22:39
vs 19:42
btm 22%
Imperial Age
38:24
vs 35:33
btm 31%
eAPM
14
vs 24
btm 16%
First military
11:48
vs 11:01
btm 39%
▲
Fast Feudal Age at 10:33 — faster than 85% of analysed players on Migration
▼
Slow Castle Age at 22:39 — slower than 78% of analysed players on Migration
▼
Low eAPM (14) — busier hands win idle time back
pierfranco.piccinni
D
Feudal Age
12:47
vs 11:47
btm 23%
Castle Age
22:59
vs 19:42
btm 20%
Imperial Age
33:40
vs 35:33
top 36%
eAPM
10
vs 24
btm 5%
First military
22:00
vs 11:01
btm 1%
▼
Slow Feudal Age at 12:47 — slower than 77% of analysed players on Migration
▼
Slow Castle Age at 22:59 — slower than 80% of analysed players on Migration
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:00 (Transport Ship) — later than 99% of analysed players on Migration
▼
Town centers idle 4:24 of the first 22:59 — keep villagers queued