AoeStats
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Black Forest

510127990Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1083
+14
🇪🇸 Hindustanis · Spain
1073
+14
🇪🇸 Italians · Spain
1034
+16
🇹🇷 Romans · Türkiye
1063
-16
🇺🇸 Chinese · United States
1012
-14
🇲🇽 Franks · Mexico
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,440 11:53 31:36 36:36 ⚔ M@A Rush
27 1,428 12:25 19:16 33:33 ⛏ Fast Castle
22 1,177 11:25 17:59 40:02 ⚔ FC into Archers
21 1,133 11:08 16:34 33:47 ⛏ Fast Castle
21 1,118 9:55 17:08 31:36 ⛏ Fast Castle
15 793 15:42 33:22 42:27 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
37,085 21,013 23,935 4,660 86,693 101,548
39,840 21,840 18,720 2,345 82,745 85,344
19,330 24,400 15,105 2,300 61,135 75,230
24,035 15,365 14,400 4,940 58,740 73,106
22,970 19,660 9,260 3,085 54,975 58,061
12,635 9,619 4,400 1,500 28,154 29,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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