AoeStats
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Black Forest

510118926Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 70m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1066
+17
🇪🇸 Hindustanis · Spain
1055
+18
🇪🇸 Italians · Spain
1014
+20
🇻🇪 Persians · Venezuela
1110
-19
🇨🇴 Malay · Colombia
1090
-18
🇩🇪 Turks · Germany
1079
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 3,235 10:51 16:41 30:42 ⛏ Fish Boom FC
37 2,588 8:59 14:23 31:48 ⛏ FC into Fish Boom
34 2,423 13:44 20:01 32:04 ⛏ Fast Castle
31 2,193 15:30 21:14 27:38 ⛏ Fish Boom FC into Fast Imp
26 1,870 12:27 19:43 31:45 ⛏ Fish Boom FC
23 1,641 10:55 20:11 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,390 39,925 42,540 3,115 145,970 158,947
48,695 41,288 25,305 1,800 117,088 132,266
52,085 28,108 28,760 4,820 113,773 129,840
39,300 25,025 34,880 6,115 105,320 123,419
36,015 27,069 27,935 1,885 92,904 112,249
26,630 31,415 18,445 1,780 78,270 103,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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