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Lombardia

509916259Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 57m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1051
+15
🇪🇸 Hindustanis · Spain
1040
+15
🇦🇷 Khmer · Argentina
1023
-15
🇦🇷 Franks · Argentina
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,823 11:07 22:07 38:29
29 1,691 11:18 20:17 36:53 ⚔ Scout Rush
27 1,535 10:29 16:41 35:07 ⚔ Scout Rush
24 1,397 9:52 20:47 35:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,800 20,797 22,465 6,060 84,122 91,105
32,100 25,065 15,660 3,150 75,975 91,516
31,000 25,432 14,620 2,250 73,302 77,453
22,730 19,665 14,850 2,470 59,715 69,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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