AoeStats
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MegaRandom

509304552Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 11m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1716
+5
🇭🇰 Persians · Hong Kong SAR China
1581
+8
🇦🇺 Khitans · Australia
1342
+18
🇭🇰 Gurjaras · Hong Kong SAR China
816
+31
🇷🇺 Armenians · Russia
1407
-17
🇹🇼 Huns · Taiwan
1384
-16
🇰🇬 Hindustanis · Kyrgyzstan
1358
-15
🇩🇪 Italians · Germany
1331
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 791 10:10 — —
51 605 8:34 — — ⚔ Scout Rush
51 604 9:33 — — ⚔ Archer Rush
48 566 8:24 — — ⚔ Scout Rush
44 527 9:35 — — ⚔ M@A Rush
35 412 10:48 — —
29 341 9:42 — —
27 317 9:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,300 1,324 325 5 3,954 3,779
2,475 1,052 50 0 3,577 3,505
2,155 1,258 50 0 3,463 3,401
2,095 945 50 0 3,090 3,471
1,950 840 50 0 2,840 3,817
1,840 785 170 0 2,795 2,981
1,800 700 50 0 2,550 3,006
1,600 450 50 0 2,100 3,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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