AoeStats
← MJAI

Arabia

509299413Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 57m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1401
+16
🇹🇼 Magyars · Taiwan
1385
+16
🇮🇳 Ethiopians · India
1377
+17
🇮🇳 Berbers · India
1350
+19
🇭🇰 Burgundians · Hong Kong SAR China
1743
-27
🇭🇰 Franks · Hong Kong SAR China
1604
-23
🇳🇱 Franks · Netherlands
1390
-16
🇭🇰 Poles · Hong Kong SAR China
839
-2
Player eAPM Actions Feudal Castle Imperial Opening
56 3,197 10:04 21:36 41:45 ⚔ Archers into Skirms
52 2,950 12:40 23:22 38:04 ⚔ Champi Rush
51 2,945 12:27 29:13 43:04 ⚔ Scout Rush
46 2,602 9:21 22:17 39:05 ⚔ Archer Rush
46 2,620 9:23 23:26 37:45 ⚔ Scout Rush
43 2,486 9:24 23:58 46:40 ⚔ Scout Rush
43 2,446 9:16 23:29 43:24 ⚔ Scout Rush
36 2,047 8:57 19:46 41:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,630 16,151 18,985 1,560 69,326 79,068
32,365 13,245 16,895 4,850 67,355 75,916
28,090 16,545 15,750 2,285 62,670 77,133
33,455 13,398 11,130 1,810 59,793 64,520
32,075 11,289 13,775 2,250 59,389 62,821
17,485 22,215 13,115 1,500 54,315 60,427
18,025 18,530 8,675 2,350 47,580 50,461
13,845 12,840 4,320 1,950 32,955 35,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.