AoeStats
← kikecoaster

Arena

510399953Analyzed
1v1 RM · 20h ago on Sep 30, 2026· 58m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
539
+18
🇪🇸 Vietnamese · Spain
573
-18

Win probability

kikecoaster's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 229,804 analysed 1v1 players on Arena.
Grasshopper C
Feudal Age 10:34 vs 10:54
top 35%
Castle Age 17:17 vs 16:19
btm 39%
Imperial Age 35:39 vs 32:19
btm 25%
eAPM 25 vs 27
btm 44%
First military 20:12 vs 17:05
btm 24%
▼ Slow Imperial Age at 35:39 — slower than 75% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 10s across the first 17:17
kikecoaster D
Feudal Age 13:01 vs 10:54
btm 6%
Castle Age 18:39 vs 16:19
btm 28%
Imperial Age 32:11 vs 32:19
top 49%
eAPM 19 vs 27
btm 25%
First military 19:07 vs 17:05
btm 31%
▼ Slow Feudal Age at 13:01 — slower than 94% of analysed players on Arena
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom after the Feudal click (54:52) — usually safest before it
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