AoeStats
← kikecoaster

Golden Pit

509095602Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 64m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
561
+18
🇪🇸 Ethiopians · Spain
613
-18

Win probability

kikecoaster's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 52,602 analysed 1v1 players on Golden Pit.
E=mc² C
Feudal Age 11:56 vs 10:25
btm 16%
Castle Age 20:57 vs 21:26
top 44%
Imperial Age 36:54 vs 38:23
top 37%
eAPM 17 vs 33
btm 14%
First military 18:58 vs 11:47
btm 13%
▼ Slow Feudal Age at 11:56 — slower than 84% of analysed players on Golden Pit
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom after the Feudal click (21:03) — usually safest before it
▼ First military only at 18:58 (Spearman) — later than 87% of analysed players on Golden Pit
▼ Town centers idle 3:37 of the first 20:57 — keep villagers queued
kikecoaster B
Feudal Age 11:53 vs 10:25
btm 17%
Castle Age 17:39 vs 21:26
top 15%
Imperial Age 36:30 vs 38:23
top 34%
eAPM 20 vs 33
btm 20%
First military 26:32 vs 11:47
btm 2%
▼ Slow Feudal Age at 11:53 — slower than 83% of analysed players on Golden Pit
▲ Fast Castle Age at 17:39 — faster than 85% of analysed players on Golden Pit
▼ Low eAPM (20) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 26:32 (Spearman) — later than 98% of analysed players on Golden Pit
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