AoeStats
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Black Forest

507338335Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 81m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
915
+14
🇸🇰 Hindustanis · Slovakia
897
+15
🇪🇸 Burgundians · Spain
898
-15
🇨🇴 Franks · Colombia
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,213 15:00 22:39 40:32 ⛏ Fish Boom FC
23 1,845 12:26 19:28 40:14 ⛏ Fast Castle
22 1,828 12:40 21:42 36:46 ⛏ Fast Castle
18 1,471 14:41 21:07 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,620 28,374 26,820 2,525 98,339 119,520
35,830 22,022 31,215 2,985 92,052 108,379
44,085 38,454 6,140 1,960 90,639 126,074
30,640 15,534 24,985 3,450 74,609 85,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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