AoeStats
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African Clearing

510590420Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 123m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
836
+13
🇪🇸 Cumans · Spain
821
+14
🇪🇸 Cumans · Spain
697
+19
🇩🇪 Mongols · Germany
893
-20
🇩🇪 Burgundians · Germany
803
-44
🇬🇧 Huns · United Kingdom
603
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 4,051 15:08 20:52 48:44 ⛏ Fast Castle
25 3,055 13:28 25:53 83:51 ⚔ Skirms into Archers
24 2,933 15:42 27:38 47:53 ⚔ Drush
16 1,975 19:28 30:00 59:32
15 1,818 18:06 65:00 —
15 1,881 18:19 22:39 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,410 36,635 40,635 4,400 165,080 197,920
69,885 52,802 28,330 6,950 157,967 164,360
33,815 40,310 10,815 3,000 87,940 110,962
29,715 28,720 9,400 1,500 69,335 72,414
33,290 25,955 3,955 1,150 64,350 64,836
27,425 9,581 10,115 1,805 48,926 54,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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