AoeStats
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Oasis

508558141Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 39m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
834
+17
🇲🇽 Khmer · Mexico
811
+18
🇺🇸 Romans · United States
755
+20
🇩🇪 Persians · Germany
952
-72
🇩🇪 Italians · Germany
855
-52
🇬🇧 Franks · United Kingdom
755
-30
Player eAPM Actions Feudal Castle Imperial Opening
25 983 12:25 20:08 — ⛏ Fast Castle
19 752 8:45 26:44 — ⚔ Archer Rush
15 570 12:12 18:59 35:14 ⛏ Fast Castle
13 491 11:53 21:53 37:01 ⛏ Fast Castle
13 507 11:42 31:05 —
12 473 18:05 34:21 —

Resources

Player Food Wood Gold Stone Spent Collected
14,945 13,440 5,605 1,630 35,620 39,068
16,250 11,480 5,630 2,150 35,510 38,362
11,485 12,260 5,265 1,085 30,095 33,401
9,985 6,420 1,940 0 18,345 20,380
8,985 5,132 1,595 750 16,462 17,064
4,050 3,350 740 230 8,370 10,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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