AoeStats
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Arabia

508445635Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 29m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
973
+12
🇨🇴 Franks · Colombia
932
+14
🇺🇸 Spanish · United States
906
+15
🇺🇸 Britons · United States
905
+15
🇩🇪 Burgundians · Germany
936
-46
🇩🇪 Poles · Germany
915
-15
🇩🇪 Franks · Germany
884
-40
🇬🇧 Franks · United Kingdom
803
-27
Player eAPM Actions Feudal Castle Imperial Opening
45 1,339 9:36 21:23 — ⚔ Scout Rush
31 930 11:33 22:00 — ⚔ Archer Rush
20 597 11:58 16:56 — ⛏ Fast Castle
20 601 — — — ⚔ Drush
15 441 11:44 23:51 — ⚔ Scout Rush
15 453 12:05 16:19 — ⛏ Fast Castle
14 426 11:22 — —
6 176 13:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,925 5,711 3,425 200 18,261 18,523
6,370 5,075 2,035 975 14,455 15,588
6,145 4,815 1,410 100 12,470 16,078
4,175 3,508 2,450 650 10,783 13,354
5,230 3,245 870 965 10,310 11,450
4,185 2,280 220 0 6,685 8,374
3,355 2,870 50 0 6,275 8,063
1,650 1,540 220 0 3,410 4,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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