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MegaRandom

507977312Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 47m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
919
+14
🇹🇷 Britons · Türkiye
863
+16
🇫🇷 Goths · France
888
-15
🇨🇦 Spanish · Canada
859
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,640 10:57 16:08 33:25 ⛏ Fast Castle
16 754 11:07 16:34 34:54 ⛏ Fast Castle
14 659 12:50 20:21 37:20
9 441 13:26 23:56 —

Resources

Player Food Wood Gold Stone Spent Collected
26,375 10,007 10,430 2,900 49,712 57,621
19,175 14,450 6,980 3,115 43,720 52,870
14,745 11,036 8,560 1,500 35,841 39,621
6,980 5,060 1,245 2,150 15,435 17,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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