AoeStats
← 我是菜鸟 请去打我队友

African Clearing

506434048Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 7m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1666
+17
🇺🇸 Cumans · United States
1632
+19
🇸🇮 Koreans · Slovenia
1584
+21
🇧🇪 Georgians · Belgium
1580
+20
🇭🇰 Jurchens · Hong Kong SAR China
1799
-24
🇭🇰 Byzantines · Hong Kong SAR China
1716
-20
🇭🇰 Dravidians · Hong Kong SAR China
1690
-19
1563
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 411 — — —
44 309 — — —
39 276 — — —
39 272 — — —
36 255 — — —
33 229 — — —
32 222 — — —
23 162 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 675 0 100 1,725 1,047
950 625 0 100 1,675 1,059
1,000 555 0 100 1,655 1,018
700 775 0 100 1,575 923
750 500 0 100 1,350 668
750 500 0 100 1,350 791
970 205 0 0 1,175 869
450 325 50 100 925 691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.