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African Clearing

506343535Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 35m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1638
+11
🇸🇬 Poles · Singapore
1561
+14
🇨🇳 Berbers · China
1558
+14
🇲🇽 Huns · Mexico
1428
+20
1554
-16
🇯🇵 Lithuanians · Japan
1549
-16
🇨🇳 Vietnamese · China
1534
-15
🇻🇳 Mongols · Vietnam
1444
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,832 13:02 17:28 — ⛏ Fast Castle
47 1,679 12:42 32:41 — ⚔ Archers into Towers
40 1,441 13:30 17:21 — ⛏ Fast Castle
38 1,373 11:37 31:35 — ⚔ Scout Rush
34 1,210 12:07 22:18 — ⚔ Scout Rush
34 1,215 13:01 23:11 — ⚔ Scout Rush
29 1,027 14:21 18:19 — ⛏ Fast Castle
16 585 13:13 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,645 8,546 2,065 1,050 19,306 22,699
9,070 6,856 1,775 1,415 19,116 23,147
9,220 7,025 435 950 17,630 18,120
7,945 4,593 720 1,135 14,393 14,387
5,010 5,060 1,375 1,615 13,060 13,269
5,810 5,085 1,820 300 13,015 15,140
5,160 5,122 840 1,740 12,862 13,667
3,125 2,735 100 980 6,940 6,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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