AoeStats
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Arena

506313412Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 57m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
844
+11
🇧🇷 Berbers · Brazil
796
+13
🇨🇴 Armenians · Colombia
792
+13
🇲🇽 Bulgarians · Mexico
738
-13
🇲🇽 Byzantines · Mexico
737
-13
🇲🇽 Goths · Mexico
689
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,221 10:36 37:44 56:04 ⚔ Tower Rush
18 1,051 10:53 19:51 24:11 ◆ FC into Fast Imp
18 1,032 11:10 23:28 48:03 ⛏ Fast Castle
16 894 12:45 22:47 43:03
15 851 10:22 16:45 34:56 ⛏ Fast Castle
15 841 10:29 21:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,480 19,440 9,800 2,350 57,070 63,755
22,545 16,090 12,370 1,500 52,505 63,772
24,970 11,285 11,525 3,025 50,805 56,741
18,675 10,540 8,675 2,060 39,950 41,940
14,635 10,795 9,825 2,250 37,505 62,132
10,115 10,020 1,795 1,330 23,260 25,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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