AoeStats
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Fortress

508327978Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,756 7:20 15:39 22:32 ⛏ Fast Castle
31 1,750 7:16 11:01 27:35 ⛏ Fast Castle
29 1,627 7:33 11:06 28:29 ⛏ Fast Castle
27 1,525 8:26 12:09 28:33 ⛏ Fast Castle
21 1,176 8:43 12:39 33:40 ⛏ Fast Castle
15 835 8:17 13:23 40:48 ⛏ Fast Castle
14 774 9:05 13:16 34:22 ⛏ Fast Castle
11 590 7:50 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,900 30,995 19,115 4,780 71,790 88,158
29,150 25,195 15,635 950 70,930 83,399
19,875 26,023 14,105 4,180 64,183 87,492
28,285 17,110 11,255 4,985 61,635 85,718
28,440 15,325 15,020 2,155 60,940 65,880
19,965 20,825 1,990 530 43,310 49,038
15,535 10,215 9,560 1,535 36,845 37,827
10,700 9,990 7,910 2,405 31,005 34,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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