AoeStats
← captain_shadow26

Coastal Forest

510359231Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 74m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
985
+12
🇩🇪 Huns · Germany
982
+12
🇩🇪 Berbers · Germany
977
+12
🇲🇽 Poles · Mexico
922
-13
🇹🇷 Britons · Türkiye
917
-13
🇺🇸 Dravidians · United States
828
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,767 11:53 16:09 34:23 ⛏ Fast Castle
22 1,639 10:42 19:24 34:17 ⛏ Fast Castle
21 1,525 11:11 20:10 32:44 ⛏ Fast Castle
20 1,497 11:08 15:47 45:53 ⛏ Fast Castle
13 990 11:06 15:08 30:34 ⛏ Fast Castle
13 972 11:43 25:52 33:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,110 39,630 17,485 3,450 108,675 122,336
48,230 30,400 19,320 2,020 99,970 122,605
37,405 40,360 16,710 2,800 97,275 106,503
34,080 25,735 25,475 3,730 89,020 108,823
35,435 16,668 29,250 5,110 86,463 95,933
18,775 7,650 13,100 850 40,375 42,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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