AoeStats
← captain_shadow26

Coastal Forest

510352292Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 50m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
968
+17
🇩🇪 Inca · Germany
964
+18
🇩🇪 Dravidians · Germany
959
+18
🇹🇷 Vikings · Türkiye
1000
-51
🇹🇷 Hindustanis · Türkiye
1000
-55
🇹🇷 Sicilians · Türkiye
1000
-55
Player eAPM Actions Feudal Castle Imperial Opening
35 1,775 11:55 25:41 38:27 ⚔ Archer Rush
21 1,042 11:50 25:34 39:06 ⛏ Fast Castle
19 938 10:50 19:45 35:11 ⛏ Fast Castle
19 954 10:58 20:18 31:22 ⛏ Fast Castle
13 678 11:34 23:36 38:06 ⛏ Fish Boom
12 607 11:00 19:46 29:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,310 21,785 8,215 4,885 54,195 72,572
24,180 14,578 10,010 1,835 50,603 61,825
22,020 13,135 11,150 2,295 48,600 59,286
23,285 15,835 7,360 1,890 48,370 65,338
11,955 12,735 10,825 2,700 38,215 42,253
15,995 10,015 6,810 2,305 35,125 37,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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