AoeStats
← captain_shadow26

Black Forest

509694204Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 77m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
950
+18
🇩🇪 Franks · Germany
945
+19
🇩🇪 Bohemians · Germany
940
+19
🇩🇪 Bohemians · Germany
1050
-20
🇩🇪 Franks · Germany
1004
-19
🇩🇪 Vietnamese · Germany
953
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,926 11:51 16:19 28:09 ⛏ Fast Castle
29 2,251 11:28 21:18 32:52 ⛏ Fast Castle
24 1,821 11:45 20:14 31:49 ⛏ Fast Castle
19 1,469 11:39 18:57 31:51 ⛏ Fast Castle
17 1,345 12:12 21:16 31:38 ⛏ Fast Castle
14 1,117 13:39 18:16 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,055 58,365 29,705 2,625 126,750 152,054
38,215 51,300 22,370 1,460 113,345 119,350
37,915 51,589 15,575 4,185 109,264 124,633
49,050 36,282 16,810 2,695 104,837 129,059
39,355 40,999 20,140 3,580 104,074 135,191
29,200 38,591 9,075 2,795 79,661 85,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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